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WERE NOT FREIKING JOKING

 

WELCOME TO THE HALO 3 EXCLUSIVE PAGE

 

 

So What Will The Halo 3 Cover look like... Here are some prototypes of what it may look like

 

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We have taken some of the leaked Halo 3 info and clarified a few mistranslations and speculations. First, the Spartan laser is more than an anti-vehicle weapon and can be used quite effectively as an anti-personnel weapon. Apparently, it's not as difficult to control as some sources thought it to be, though Bungie may still tweak it for balance. Second, the new Brute weapon, the Spiker, is sort of a cross between the needler and the SMG and it's more effective than both. The weapon shoots bright orange spikes at a very fast rate. We can't help but be reminded of the needler shown during a pre-release Halo 2 multiplayer demonstration ages ago. You know, the one that didn't suck. Third, the nail grenade is actually called a spike grenade and should be quite a departure from the plasma and frag varieties. Fourth, weapons not in use will be placed according to their type. For example, two handed weapons like rifles and shotguns will be slung over the shoulder, while single handed pistols will be kept at the hip. Halo fans will recognize that actually seeing a secondary weapon will dramatically change gameplay (no more hiding the sword or rocket launcher). Fifth, multiplayer will still be capped at 16. Obviously, this has worked well thus far, so why fix what ain't broke? Finally, the "Man Cannon," designed for fast air travel, is so hilariously named that many assumed it was a mistranslation. Nope, Man Cannon is the name Bungie gave it, and it's not likely to change.

 

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ARTICLE FROM OUR REPORTER THE GUARDIANS42

WHAT TO LOOK FORWARD TO IN HALO 3:

Vehicles:
There will be different variations of the Warthog, but I am unclear as to which. Possibly the Snowhog and the Transport Hog that were both removed from Halo 2.
There will be a human flying vehicle that has a similar design to the Warthog.
There will be a new Covenant vehicle, that will most likely be a replacement for the Spectre.
There will be a Forerunner flying vehicle, the Leviathan.
In the campaign, you can fly the Phantom.
In the campaign, you can fly the Longsword Fighter (the ship Master Chief gets in at the end of Halo: Combat Evolved).
As far as I am aware, all the other vehicles will return.

Weapons:
All the returning weapons from Halo: Combat Evolved and Halo 2 are being completely redesigned to fit into the game.
There is a weapon very similar to a SAW, or the turret on the back of the typical Warthog. It is held over the players shoulder and appears at the top right of the screen rather than the bottom right. It is very powerful, and whilst firing, you can see the bullet chain hanging down and going into the gun.
The Plasma Pistol is nothing like its Halo: Combat Evolved and Halo 2 counterparts. The charge-burst homing ability has been greatly decreased and it fires more like the Magnum.
There is a Forerunner staff-like weapon that emits a very powerful beam of light.
The Jackal Shield can be dual-wielded in both the campaign and in the multiplayer.
The Flamethrower can be used in the campaign.
In the campaign, the Forerunners use simple weapons that have the firing magnitude of the Scarab's cannon. If you've found the Scarab Plasma Rifle on Outskirts in Halo 2, you'll know what to expect.
The SMG will remain as the standard 'usual' weapon.
You will not be able to dual wield Energy Swords.

Article by -The Guardians42

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The Halo Movie

Halo producers Peter Jackson and Fran Walsh, along with Microsoft, are putting the much-anticipated movie version of the hit video game franchise on ice. Following recent reports that development of the film would continue in spite of studio backers Fox and Universal dropping out, a press release being distributed byJackson's WingNut Films today confirms that Halo is being indefinitely postponed.

Here's their statement regarding the film, sure to be greeted with howls of discontent by fans:

As was previously confirmed, we deeply regret that both Universal and Fox did not choose to move forward with financing the Halo film under the original terms of the agreement. At this time Peter Jackson and Fran Walsh, along with their partner, Microsoft, have mutually agreed to postpone making a feature film based on the Halo video game universe until we can fulfill the promise we made to millions of Halo fans throughout the world that we would settle for no less than bringing a first class film to the big screen. We are fully supportive of Director Neill Blomkamp's vision of the film. Neill is a tremendously gifted filmmaker and his preliminary work on Halo is truly awe-inspiring. While it will undoubtedly take a little longer for Halo to reach the big screen, we are confident that the final feature film will be well worth the wait.

Well, the bright side is that the film won't be rushed into production and that could give it a better chance of not getting screwed up.

The Halo movie had been set for a 2008 release. Blomkamp was to direct from a script by Alex Garland (28 Days Later) with rewrites by D.B. Weiss (Ender's Game) and Josh Olsen (A History of Violence). Now, it's no telling when the film will find its way to theaters, if at all.

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Changes to Online Play…

Xbox Live games will have many more options and players can choose to play with 16, or 7 other players in the game type and the map of their choice. In Halo 3, players will also be able pick such rudimentary options as whether music tracks on their HDD will play in the background, whether they want infinite grenades and whether all starting primary and secondary weapons as well as the heavy and light vehicles are randomly determined each respawn. Everything in the game from the trees to the giant skyscrapers will be fully destructible in the multiplayer maps as well. Another feature mentioned was an online co-op and counter-op mode with up to 16 players. These 16 player co-op and counter-op modes will only be available for a select few massive open ended single player missions. There will be a ton of additional gameplay modes as well, including one where you spend the whole time on the back of a warthog, one where your job will be to accompany and protect certain individuals. In co-op 15 players play along side you as fellow marines while the counter-op team will assume the roles of elites and other units all over the massive map with the job of preventing your team from completing the mission in the allotted time. When one of the co-op or counter-op players die, they simply assume the role of one of the computer controlled allied or opposing characters should one be available.

Changes to Level Design…

In addition to dual wielding and stealing vehicles (and steal weapons as well using a new disarm attack), Master Chief will be able to swim very quickly and will able to sprint this time and will also be able to quickly duck and roll out of the way in order to avoid charging vehicles and hunters.

Various weather and particle effects including snow, rain, lightning, dust storms (presumably for a desert level), fog (presumably for a rainforest level) as well as many ambient life forms found on Earth, including fish, sharks, alligators, birds, rabbits, stampeding rhinos (in jungles), and civilians in complete panic and disarray (in urban settings) will be included.

The levels will be truly massive in scope, completely destructible (down to every last wall of every building), fully interactive (you can climb to the top of and fight in the rooftops or through the windows of virtually every building) and allow for full free roaming. All of Earth’s armies are immersed in a war to determine the fate of Earth itself, and the levels, the tone, and the scale of the gameplay will truly reflect this.

The flood are making an reappearance possibly on Earth!!! (only they’ll now be faster, scarier and more hideous than ever before). And their numbers will be so massive at certain areas that the only way to survive is to sneak past them while destroying critical light sources to be able to hide in the shadows.

The game will center on repelling the covenant invasion of Earth. The levels will be much bigger as will the number of enemies and the number of allies by your side. This will be a full blown massive war between the covenant, humans and flood with tons upon tons of units from each faction engaged in combat at any given time all over the massive levels. The outdoor levels also allow players to free roam and choose which battles they wish to engage in thus giving players the sense that they truly are fighting an epic war for Earth’s survival. To facilitate this, the game will be less scripted, the AI will be ramped up quite a bit more (to a degree that bots will require no additional programming time), the multiplayer games will support maybe 32 players at once.


The bots and AI allies and opponents will be so advanced that not only will they be able to drive realistically, every thing about their actions makes you feel as though you are facing a real human opponent. A feature being considered that’s tied to this includes voice control of nearby marines and bots. If implement, it’s possible that by utilizing the headphones used on live, nearby bots and marines will be able to recognize and obey simple commands such as defend this area (whatever area the crosshair is pointed to), retreat and take cover, follow me, drive this vehicle to enemy flag, provide cover fire, wait here, attack in line formation etc.

A map/mission maker is also strongly being considered.

New Weapons…

Bungie is considering just having one type of grenade on the map. But these standard grenades can be made into the sticky plasma grenades, EMP grenades, proximity grenades, or bouncing grenades based on which button the player holds down as they press the trigger to launch the grenade into the air. If no button is pressed, they are launched as standard grenades

EMP grenades - a much larger blast radius that are ideally suited for temporarily disabling all nearby vehicles including planes and helicopters

Proximity grenades – explode whenever someone approaches them

Bouncing Grenades – Bounce all over the map for 10 seconds until they hit a player or vehicle.

Also under consideration…

A gravity gun

A new controller exclusively for Halo 3!! It’s a light gun shaped like Master Chief’s rifle complete with a scope through which to look through and zoom in, but with two triggers and two shafts, one to be gripped with each hand. The two triggers allow for independent control of dual weapons, or a weapon and grenades. And each shaft houses the two analog sticks and all the buttons that would found on the controller to allow you to do anything you could do while playing the game using a standard controller. If you’ve ever played Silent Scope or any of those games, that’s likely how the controller will be set up. But they’ll be a analog sticks that you can use to control Master Chiefs movements. And obviously… THE GAME WILL BE PERFECTLY PLAYABLE THROUGH THE STANDARD CONTROLLER.

New Vehicles

A helicopter that basically serves as the human answer to the banshee

A large transport boat for the humans with a cannon and the ability to carry up to three people (expect there to be some extraordinary battles over water)

All of the covenant vehicles ( except the spectre which will be replaced by an unknown vehicle but, the wraith, ghost)
can now hover over water

A fast ATV/Motorcycle(Mongoose) type vehicle that serves as the human answer to the Ghost is being reconsidered. Only now, it may be in the form of a small fast hover craft that can be driven over bodies of water as well.

The plan seems to be use much of the 360’s processing and graphical power to create much bigger, much more populated, fully destructible levels with a great many enemies, realistic AI, and many simultaneous battles. Halo 3 will not be a scripted action FPS. It will be a dynamic world with combat going on simultaneously at all parts of the world at all times. The player will be able to roam to any part of the level at any time and still find plenty of battles to engage in. The exact same level will pack a very different experience each time you play it depending on the route and strategies you use to get to your objective. In addition, all actions and events will be stored to the HDD so that players will be able to review their gameplay from multiple angles at any desired speed after the level ends and players will even be able to store their favorite clips of gameplay to the HDD. You know how during Live matches, you get to view the gameplay of a fellow teammate from a more aerial perspective. That seems to be similar to what Bungie is going for only you can zoom in on the footage from multiple angles. And while this alone is enough to make the gameplay revolutionary for an FPS, it actually seems to be a part of a revolutionary new gameplay mode that Bungie is trying to implement.


Possible Weapons

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Other details: For those wondering about the handling of the Warthog and Ghost, they control similarly to the vehicles in Halo 2. The Spartan Laser is a powerful guided weapon that requires three seconds to lock-on and fire and uses a guidance system. The highly touted X button is currently "unused," but will be part of Bungie's overall re-imagining of the controls. A new feature loosely called the Movie Maker enables players to capture approximately 10 seconds and possible 30 seconds of multiplayer footage to show off to friends (this last detail was vague and of a more speculative nature).

 

Lastly, the mysterious cannon has acquired the dubious nickname of the "Man Cannon," and will work with both explosive barrels and vehicles. During play, you'll be able to fire human players into the air like human missiles, where the living projectile can then rain hell down from above. It's an intriguing idea, to be sure

 

You can add gamers without being forced to include them on your Friends list, and went on to list several new multiplayer modes- NinjaBall (hold on to that ball!), TankFlag (we think there are tanks involved), and Elimination (kill at least five opponent team members).

 

Backgrounds or Wallpapers (Directions: Right Click/Set As Wallpaper)

 

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Leaked Picture the only screenshot of halo 3 ever taken

 

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Notice All of the above are subject to changes made by bungie and bungie enterprises. www.h2glitches.org is in no way responsible for changes made in the development that may cause the information above to be irelevant or incunclusive and may not be sued for false information.