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WELCOME TO THE HALO 3 EXCLUSIVE PAGE
So What Will The Halo 3 Cover look like... Here are some prototypes of what it may look like



We have taken some of the leaked Halo 3 info and clarified a few
mistranslations and speculations. First, the Spartan laser is more than an
anti-vehicle weapon and can be used quite effectively as an anti-personnel
weapon. Apparently, it's not as difficult to control as some sources thought it
to be, though Bungie may still tweak it for balance. Second, the new Brute
weapon, the Spiker, is sort of a cross between the needler and the SMG and it's more effective than
both. The weapon shoots bright orange spikes at a very fast rate. We can't help
but be reminded of the needler shown during a pre-release Halo 2 multiplayer
demonstration ages ago. You know, the one that didn't suck. Third, the nail
grenade is actually called a spike grenade and should be quite a departure from
the plasma and frag varieties. Fourth, weapons not in use will be placed
according to their type. For example, two handed weapons like rifles and
shotguns will be slung over the shoulder, while single handed pistols will be
kept at the hip. Halo
fans will recognize that actually seeing a secondary weapon will dramatically
change gameplay (no more hiding the sword or rocket launcher). Fifth,
multiplayer will still be capped at 16. Obviously, this has worked well thus
far, so why fix what ain't broke? Finally, the "Man Cannon," designed for fast
air travel, is so hilariously named that many assumed it was a mistranslation.
Nope, Man Cannon is the name Bungie gave it, and it's not likely to
change.

ARTICLE
FROM OUR REPORTER THE GUARDIANS42
WHAT TO LOOK FORWARD TO IN HALO 3:
Vehicles:
There will
be different variations of the Warthog, but I am unclear as to which. Possibly
the Snowhog and the Transport Hog that were both removed from Halo 2.
There will be a human flying vehicle that has a similar
design to the Warthog.
There will be a new Covenant
vehicle, that will most likely be a replacement for the Spectre.
There will be a Forerunner flying vehicle, the Leviathan.
In the campaign, you can fly the Phantom.
In the campaign, you can fly the Longsword Fighter (the ship
Master Chief gets in at the end of Halo: Combat Evolved).
As far as I am aware, all the other vehicles will return.
Weapons:
All
the returning weapons from Halo: Combat Evolved and Halo 2 are being completely
redesigned to fit into the game.
There is a weapon very
similar to a SAW, or the turret on the back of the typical Warthog. It is held
over the players shoulder and appears at the top right of the screen rather than
the bottom right. It is very powerful, and whilst firing, you can see the bullet
chain hanging down and going into the gun.
The Plasma
Pistol is nothing like its Halo: Combat Evolved and Halo 2 counterparts. The
charge-burst homing ability has been greatly decreased and it fires more like
the Magnum.
There is a Forerunner staff-like weapon that
emits a very powerful beam of light.
The Jackal Shield
can be dual-wielded in both the campaign and in the multiplayer.
The Flamethrower can be used in the campaign.
In the campaign, the Forerunners use simple weapons that
have the firing magnitude of the Scarab's cannon. If you've found the Scarab
Plasma Rifle on Outskirts in Halo 2, you'll know what to expect.
The SMG will remain as the standard 'usual' weapon.
You will not be able to dual wield Energy Swords.
Article by -The Guardians42
The Halo Movie
Halo producers Peter Jackson and Fran Walsh, along with
Microsoft, are putting the much-anticipated movie version of the hit video game
franchise on ice. Following recent reports that development of the film would
continue in spite of studio backers Fox and Universal dropping out, a press
release being distributed by
Here's their statement regarding the film, sure to be greeted with
howls of discontent by fans:
As was previously confirmed, we deeply regret that both Universal
and Fox did not choose to move forward with financing the Halo film under
the original terms of the agreement. At this time Peter Jackson and Fran Walsh,
along with their partner, Microsoft, have mutually agreed to postpone making a
feature film based on the Halo video game universe until we can fulfill
the promise we made to millions of Halo fans throughout the world that we
would settle for no less than bringing a first class film to the big screen. We
are fully supportive of Director Neill Blomkamp's vision of the film. Neill is a
tremendously gifted filmmaker and his preliminary work on Halo is truly
awe-inspiring. While it will undoubtedly take a little longer for Halo to
reach the big screen, we are confident that the final feature film will be well
worth the wait.
Well, the bright side is that the film won't be rushed into
production and that could give it a better chance of not getting screwed
up.
The Halo movie had been set for a 2008 release. Blomkamp was to direct from a script by Alex Garland (28 Days Later) with rewrites by D.B. Weiss (Ender's Game) and Josh Olsen (A History of Violence). Now, it's no telling when the film will find its way to theaters, if at all.

Changes to Online Play…
Xbox Live games will have many more
options and players can choose to play with 16, or 7 other players in the game
type and the map of their choice. In Halo 3, players will also be able pick such
rudimentary options as whether music tracks on their HDD will play in the
background, whether they want infinite grenades and whether all starting primary
and secondary weapons as well as the heavy and light vehicles are randomly
determined each respawn. Everything in the game from the trees to the giant
skyscrapers will be fully destructible in the multiplayer maps as well. Another
feature mentioned was an online co-op and counter-op mode with up to 16 players.
These 16 player co-op and counter-op modes will only be available for a select
few massive open ended single player missions. There will be a ton of additional
gameplay modes as well, including one where you spend the whole time on the back
of a warthog, one where your job will be to accompany and protect certain
individuals. In co-op 15 players play along side you as fellow marines while the
counter-op team will assume the roles of elites and other units all over the
massive map with the job of preventing your team from completing the mission in
the allotted time. When one of the co-op or counter-op players die, they simply
assume the role of one of the computer controlled allied or opposing characters
should one be available.
Changes to Level Design…
In addition to
dual wielding and stealing vehicles (and steal weapons as well using a new
disarm attack), Master Chief will be able to swim very quickly and will able to
sprint this time and will also be able to quickly duck and roll out of the way
in order to avoid charging vehicles and hunters.
Various weather and
particle effects including snow, rain, lightning, dust storms (presumably for a
desert level), fog (presumably for a rainforest level) as well as many ambient
life forms found on Earth, including fish, sharks, alligators, birds, rabbits,
stampeding rhinos (in jungles), and civilians in complete panic and disarray (in
urban settings) will be included.
The levels will be truly massive in
scope, completely destructible (down to every last wall of every building),
fully interactive (you can climb to the top of and fight in the rooftops or
through the windows of virtually every building) and allow for full free
roaming. All of Earth’s armies are immersed in a war to determine the fate of
Earth itself, and the levels, the tone, and the scale of the gameplay will truly
reflect this.
The flood are making an reappearance possibly on Earth!!!
(only they’ll now be faster, scarier and more hideous than ever before). And
their numbers will be so massive at certain areas that the only way to survive
is to sneak past them while destroying critical light sources to be able to hide
in the shadows.
The game will center on repelling the covenant invasion of
Earth. The levels will be much bigger as will the number of enemies and the
number of allies by your side. This will be a full blown massive war between the
covenant, humans and flood with tons upon tons of units from each faction
engaged in combat at any given time all over the massive levels. The outdoor
levels also allow players to free roam and choose which battles they wish to
engage in thus giving players the sense that they truly are fighting an epic war
for Earth’s survival. To facilitate this, the game will be less scripted, the AI
will be ramped up quite a bit more (to a degree that bots will require no
additional programming time), the multiplayer games will support maybe 32
players at once.
The bots and AI allies and opponents will be so advanced that not
only will they be able to drive realistically, every thing about their actions
makes you feel as though you are facing a real human opponent. A feature being
considered that’s tied to this includes voice control of nearby marines and
bots. If implement, it’s possible that by utilizing the headphones used on live,
nearby bots and marines will be able to recognize and obey simple commands such
as defend this area (whatever area the crosshair is pointed to), retreat and
take cover, follow me, drive this vehicle to enemy flag, provide cover fire,
wait here, attack in line formation etc.
A map/mission maker is also
strongly being considered.
New Weapons…
Bungie is considering just
having one type of grenade on the map. But these standard grenades can be made
into the sticky plasma grenades, EMP grenades, proximity grenades, or bouncing
grenades based on which button the player holds down as they press the trigger
to launch the grenade into the air. If no button is pressed, they are launched
as standard grenades
EMP grenades - a much larger blast radius that are
ideally suited for temporarily disabling all nearby vehicles including planes
and helicopters
Proximity grenades – explode whenever someone approaches
them
Bouncing Grenades – Bounce all over the map for 10 seconds until
they hit a player or vehicle.
Also under consideration…
A gravity
gun
A new controller exclusively for Halo 3!! It’s a light gun shaped
like Master Chief’s rifle complete with a scope through which to look through
and zoom in, but with two triggers and two shafts, one to be gripped with each
hand. The two triggers allow for independent control of dual weapons, or a
weapon and grenades. And each shaft houses the two analog sticks and all the
buttons that would found on the controller to allow you to do anything you could
do while playing the game using a standard controller. If you’ve ever played
Silent Scope or any of those games, that’s likely how the controller will be set
up. But they’ll be a analog sticks that you can use to control Master Chiefs
movements. And obviously… THE GAME WILL BE PERFECTLY PLAYABLE THROUGH THE
STANDARD CONTROLLER.
New Vehicles
A helicopter that basically
serves as the human answer to the banshee
A large transport boat for the
humans with a cannon and the ability to carry up to three people (expect there
to be some extraordinary battles over water)
All of the covenant vehicles
( except the spectre which will be replaced by an unknown vehicle but, the
wraith, ghost)
can now hover over water
A fast
ATV/Motorcycle(Mongoose) type vehicle that serves as the human answer to the
Ghost is being reconsidered. Only now, it may be in the form of a small fast
hover craft that can be driven over bodies of water as well.
The plan
seems to be use much of the 360’s processing and graphical power to create much
bigger, much more populated, fully destructible levels with a great many
enemies, realistic AI, and many simultaneous battles. Halo 3 will not be a
scripted action FPS. It will be a dynamic world with combat going on
simultaneously at all parts of the world at all times. The player will be able
to roam to any part of the level at any time and still find plenty of battles to
engage in. The exact same level will pack a very different experience each time
you play it depending on the route and strategies you use to get to your
objective. In addition, all actions and events will be stored to the HDD so that
players will be able to review their gameplay from multiple angles at any
desired speed after the level ends and players will even be able to store their
favorite clips of gameplay to the HDD. You know how during Live matches, you get
to view the gameplay of a fellow teammate from a more aerial perspective. That
seems to be similar to what Bungie is going for only you can zoom in on the
footage from multiple angles. And while this alone is enough to make the
gameplay revolutionary for an FPS, it actually seems to be a part of a
revolutionary new gameplay mode that Bungie is trying to
implement.

Other details: For those wondering about the handling of the Warthog and Ghost, they control similarly to the vehicles in Halo 2. The Spartan Laser is a powerful guided weapon that requires three seconds to lock-on and fire and uses a guidance system. The highly touted X button is currently "unused," but will be part of Bungie's overall re-imagining of the controls. A new feature loosely called the Movie Maker enables players to capture approximately 10 seconds and possible 30 seconds of multiplayer footage to show off to friends (this last detail was vague and of a more speculative nature).
Lastly, the mysterious cannon has acquired the dubious nickname of the "Man Cannon," and will work with both explosive barrels and vehicles. During play, you'll be able to fire human players into the air like human missiles, where the living projectile can then rain hell down from above. It's an intriguing idea, to be sure
You can add gamers without being forced to include them on your Friends list, and went on to list several new multiplayer modes- NinjaBall (hold on to that ball!), TankFlag (we think there are tanks involved), and Elimination (kill at least five opponent team members).
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Leaked Picture the only screenshot of halo 3 ever taken

Notice All of the above are subject to changes made by bungie and bungie enterprises. www.h2glitches.org is in no way responsible for changes made in the development that may cause the information above to be irelevant or incunclusive and may not be sued for false information.